Update Announcement 8.12

📢 1.1 Update Announcement
Key Changes Based on Public Test Feedback
During the launch of Version 1.0, the server encountered numerous issues. We invited more than 20 experienced “The Dead World” players to participate in the first public test. Below are the adjustments and updates we made based on feedback:
🛠 Server Difficulty: Hard (and Spawn Multiplier Optimized)
We set the server difficulty to Hard. At the same time, we optimized the mob spawning environment: the spawn multiplier has been adjusted accordingly to prevent the server from being overwhelmed by monsters, ensuring a more stable and enjoyable experience.
⚔️ PvP Penalty: Loot Loss Has Been Reduced
When a player is killed by another player, they will no longer lose all items:
Inventory Slots: 75% chance to drop each item; Backpacks: 50% chance to drop each item.
Armor Durability: it will now be reduced by 50% (instead of being lost entirely), with a minimum durability floor locked at 1.
In addition, we implemented same-faction PvP protection and no-item loss for the first5 days after becoming a new player to help new players integrate more quickly.
💰 Bounty System: Clearer Kill Rewards
We introduced a new bounty system:
Killing a player grants 100 bounty.
If you kill a player with a bounty, you will receive an “弹壳” reward equal to 20% of their bounty settlement.
The killed player’s bounty will be reduced to 60% of its original value.
🏆 S-Tier Bounty Rank: Major Point Rewards
Based on the bounty system above, we added the item “S-Tier Bounty Pound”, which displays detailed information for the top bounty-ranked top 10 players.
To protect these high-bounty players to a certain extent, relevant information (including coordinates) will be updated on a regular schedule.
Killing players on this list will grant major point rewards.
🧱 Fixed “Create” Rail Stuttering (More Stable Alternative)
We fixed the 5.11.7 issue where create rail stutters using a more stable approach.
We also added the item “Luxury Minecart” (Wangba Cart), and replaced the original create rails with the original rails.
🧬 Profession Rework: Risk and Benefits in Balance
We reworked the professions from Version 1.0 so that risk and benefits coexist, making the overall experience more balanced.
In addition, to enhance immersion, we invested considerable effort into refining each profession’s character design and background lore, so that players can enjoy a stronger immersive experience.
Please note that there are profession restrictions for party formation:
Only different careers from the same faction can form a party; otherwise, the party will be forcibly deleted.
🛍 Store Integration: Some Items Only Available in the Website Shop
Building on Version 1.0, we improved the integrated store flow. Some items can no longer be obtained via the recipe list; the only way to obtain them is through the website shop.
🔄 Scheduled Server Restart
After extensive debugging, we set the scheduled server restart interval to every 3 hours. If the server unexpectedly disconnects you at an exact hour, please do not panic—take a short break, use the restroom, and you’ll be back soon.
We will continue to iterate and optimize based on player feedback. Thank you to everyone who participated in the public test and shared suggestions!
Special Thanks: chongbuchongQB Jafeap HaJiMi 1erqi1 kolou1 QUQUUUUU