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DeceasedCraft: Allegiance

Choose Your Class

Choose Your Faction

Military

CommandoSharpShooterMedic
Commando SharpShooter Medic

Wanderers

Hostile wasteland forces consider you an enemy. Earn points by defeating players from other factions.

HighwaymanScavengerBandit
Highwayman Scavenger Bandit

Corporation

ExecutiveBounty HunterOperative
Executive Bounty Hunter Operative

Choose Your Class

Military

Commando

  • Above 75% health: gain Resistance I and +20% melee and ranged damage.
  • Between 25% and 75% health: all of these bonuses are removed.
  • Below 25% health: melee and ranged damage are reduced by 25%.
  • Near death, there is a 15% chance to trigger a last stand: restore health to half its original value and gain Strength I, Speed I, Resistance I, Fire Resistance I and Regeneration I for 20 seconds.
Commando
Military

SharpShooter

  • Holding a melee weapon in your main hand applies Slowness I.
  • Melee damage is reduced by 30%.
  • All firearm damage increases by 25%, or 40% while aiming down sights.
  • Hold Shift while stationary for 5 seconds to become invisible. Invisibility lasts for 3 seconds after you move.
SharpShooter
Military

Medic

  • Receive a team healing tool that heals teammates within a 5-block radius.
  • Above 50% health: gain a persistent painkiller effect.
  • Healing skill books have a base healing value of 10%.
  • Melee damage is reduced by 30%.
  • Ranged damage is reduced by 20%.
Medic
Wanderers

Highwayman

  • Gain +20% movement speed while hunger and thirst are full.
  • Base dodge chance: 15%.
  • Damage from firearms other than submachine guns and pistols is reduced by 25%.
  • Lance Charge: while sprinting without Slowness, your next melee attack deals 250% damage. Cooldown: 15 seconds.
  • Below 50% health: gain Slowness II.
Highwayman
Wanderers

Scavenger

  • Melee damage is reduced by 30%.
  • Ranged damage is reduced by 20%.
  • Carrying a diamond or alloy backpack grants +1 Luck.
  • Item dismantling success chance is fixed at 70%.
  • Mining skill increases by 50%.
Scavenger
Wanderers

Bandit

  • Melee damage increases by 30%.
  • Melee skill progression is 50% faster.
  • Killing a mob grants Regeneration I for 3 seconds.
  • Damage from firearms other than shotguns is reduced by 25%.
  • Saturation and thirst deplete faster. Hunger or hydration below 75% triggers Vulnerability I.
  • Each hit taken has a 15% chance to cause a headache for 10 seconds.
Bandit
Corporation

Executive

  • While an Executive is in the team and within 32 blocks, the whole team gains +0.5 Luck.
  • With an Executive present, the whole team earns 1.5 times the points for player kills.
  • Executives can recruit civilian-faction players as mercenaries (coming later).
  • Below 50% health: gain Darkness.
  • If an Executive is killed by a teammate, the whole team loses 1 Luck for 10 minutes.
Executive
Corporation

Bounty Hunter

  • Earn 1.5 times the bounty for player kills.
  • Melee weapon damage increases by 25%.
  • Mobs drop more money when killed.
  • Attacks have a 25% chance to inflict Internal Injury for 3 seconds.
  • With an Operative in the team, gain radar access and remove the ranged damage penalty.
  • Without an Operative in the team, ranged damage is reduced by 25%.
Bounty Hunter
Corporation

Operative

  • Gain access to the Corporation radar.
  • Gain permanent Night Vision.
  • Ranged weapon damage increases by 25%.
  • TaCZ firearm durability loss from firing is reduced by 50%.
  • With a Bounty Hunter in the team, remove the melee damage penalty.
  • Without a Bounty Hunter in the team, melee weapon damage is reduced by 25%.
Operative

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